Friday, February 19, 2016

Construction Fail part 1


During the early and mid-'90s I did commercial art for tech magazines and Internet articles. This illustration was commissioned by a friend who at the time was working in tech publishing. The idea I was supposed to illustrate would be metaphorically described as building construction, though it was really about software. In this first panel, a raw and unformed beam is the only thing the builders have to work with. It has to fit into a precise octagonal hole but it doesn't, causing the beam to splinter before it is pressed into fitting. This is of course an undesirable situation. Software, like construction elements, must fit the needs of the structure it is building.

Ink on illustration board, 6" x 8", early 1990s.

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