In a role-playing game, you have the option to be a morally bad person. In the old game "Thieves' Guild," which I spent so much time illustrating, this is the whole point of it. "Thou Shalt Not Steal." Most of the gamers playing this would not actually steal anything, let alone track someone down and mug them. Here in this scene you have a chance to follow a rich-looking gentleman through the Italianate streets, slowly approaching him until you have the right moment. Yes, but why hasn't the man got at least one bodyguard? Are you and your thieving friend about to pounce on someone who is much better protected than he looks? There are many immoral possibilities for our gamer who is so harmless in real life.
Black ink on illustration board, 5" x 7", spring 1984. For a "Gamelords" publication.