I did the illustrations for a tabletop role playing game, created in the early 2000s. It was set in a kind of modernist Renaissance at a seaport city full of intrigue, corruption, and a bit of weirdness. I did a number of character portraits and action scenes, as well as page border illustrations and some environments and interiors. I've posted some of them here but not this one I think. This is the grandiose Council Chamber where the powerful members of the oligarchy meet to impose their will and exploit the resources of the city. Just like now, Indeed. I received some money for my illustrations but I also got paid in mathematics tutoring by the game designer. At that time I was still working through my self-training in mathematics. In this portrayal of an environment I had to create the idea of a big space with small art.
"Council Chamber" is black ink on illustration board, 10" x 6 1/2", early 2003. Clickonit for a closer view.